CS335 Final Project, Shahbano Imran
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The goal of this project was to create a skeletal animation that mimics human kinematics. A bone system was created using OpenGL and SDL written in C. The first stage of a skeletal animation is the creation of an associated bone system, where the motion of one bone object affects the motion of associated objects. The second stage involves creating a skin mesh on the bone structure and linking the motion of the vertices on the mesh to vertices of the bone structure.
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